

Meaning of Subsistence
Subsistence is the process of trying your best even when at a minimal level. Subsistence mainly focuses on developing realities that correlate to what's around us and what we take for granted.
For example, you may enter a state of which you utilize your imagination to create your own reality. Fictional or Non-Fictional; Subsistence can recreate them for you using the power of Virtual Reality and 3D Modelling.
I'd taken inspiration from Artists such as Porter Robinson's Nurture Album which is creating a similar contextual feel to enlighten the audience to appreciate what's around them and I'd taken this message to focus on how an individual may benefit from an VR Experience. Furthermore, I'd taken some inspiration from Helder Pinto, Overwatch Lead Environment Artist, to capture the optimization stages using Low Poly Geometry to construct a playable area; this'll then be implemented into the finalized Unity Builds as of now.
Imagine, Create, Experience
3D Environments

Terrain Section
A 3D Nature Digital environment containing adaptive trees with obscure objects.

Suburban
A Holiday focused environment with a building created with Umbrella Architecture

Low Poly Waterfall
Similar to Terrain Section, a digitalized sector of nature primarily using polygons


Virtual Reality Experiences
Suburban VR
Experience a digital holiday through the use of Virtual Reality. You can look into the sky with no problems ahead of you.
Application has been optimized to run on Oculus Quest (1 and 2) however due to texture bundles this has caused the System UI to crash multiple times.
Recommended Specs for VR
Intel Core I7
Nvidia GeForce 1060 Ti
16GB DDR4 Memory

Terrain Section VR
An VR experience for you to see a natural world become created through the use of the Unity Engine.
Application has been optimized to run on Oculus Quest (1 and 2) however due to texture bundles this has caused the System UI to crash multiple times.
Recommended Specs for VR
Intel Core I7
Nvidia GeForce 1060 Ti
16GB DDR4 Memory


Merchandising


Business Cards




Promotional Posters



Clothing Previews

Nintendo DSi Project
The Nintendo DSi Project was a challenge to execute due to the technical restrictions within the ARM CPU meaning I had to utilize limited color spaces at 8-bit to fit on a 256px x 256px Screen and to also implement an open-source exploitable firmware called HiyaCFW to modify the splash screen to show customised graphics.



Image Transferring : Nintendo DSi Project
I had used a program called SignaDSI which had allowed me to override image signatures to place my own images onto the DSi. Due to the low screen resolution, the images had come out really pixelated which in the end I quite liked due to it's resemblance to a digital output













